Aug. 9th, 2022 11:24 pm
Game Closing

MOD ANNOUNCEMENT
Hey guys, Korel here.
As mentioned on Plurk, we will be shutting down the game. While we do have mods able to mod, head modding is just not within any of our current capacities right now. I've reached a point of burn out, made worse by work IRL, where I don't think I can do everything necessary for head modding.
If we had someone who felt they could step up, it'd be different. I'd step into a more minor mod role, but unfortunately, none of the current mods can.
As of this moment, you can consider the game closed.
Current and past players can feel free to use the comms as a sandbox, however, and play out anything they want, whether it's psl storylines set in the game world or adventures handwaved to be after the villains' defeat. (We intended post-game that people could visit each other's worlds but you don't have to roll with that if you want to play out post-game things.) If you still want to goof around, make up whatever you want, do whatever you want, just keep in mind no single thing would be locked in as the only "game canon."
The only caveats is no more apps will be judged or new characters can join and alongside not running anything or answering any questions, the mods won't be available for any player mediation.
Sorry for this. The head mod lyfe is a tough one and I've been doing it for over a decade. If my job situation were different, I'd have maybe been able to keep up but as it stands, it's too much and I'd like to play and/or mod at games I don't have to head up.
You were a joy to mod for, though. This is all logistical stuff but on the personal end you were fantastic. And some of you have been playing in my games for some time. I really appreciate people sticking with my games all this time. It's been one hell of a ride.
